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POLAR Chapter Variants     


1. There is no level/build cap at POLAR
2. POLAR follows the standard awarding of “XP” for player characters.
3. NPCs at POLAR receive one blanket of experience per game day. NPCs also receive 25 goblin stamps per game day.
4. New players (New to NERO) must “PC” (play their character) their first two events. We feel through these two events, most players will get a firm grasp of the NERO rules system.
5. POLAR does not use the body or spell tag systems. We feel these systems slow down normal game play. This is an honor-based system and we expect all players to be honest concerning their points.
6. POLAR uses a spell card system. Although you are not given spell tags, you must carry a spell list with you at all times. This list must have all memorized spells written down upon it. As a character cast spell, he/she must cross those cast spells off the list.
7. POLAR does not use Alchemical Recipe books. Any one with the appropriate number of production points may make any approved Alchemical substance.
8. In the event a dispute arises between a caster and the target of a spell, the caster will have the final say as to whether the spell hit the intended target or not. Deliberate abuse of this system should be reported to a marshal.
9. Weapons are only to be constructed with the core materials of PVC. Kite Spar (.505 diameter) may be used for one-handed weapons.
10. Skills Renew at 3:00 PM.
11. Plot will shut down at 2:00 AM and will start up again at 9:00 AM. Some plots may take longer to finish.
12. Game will end at 2:00 AM on morning of the final day of the event.
13. Check out begins at 10:00 AM and ends at Noon.
14. Since we want to leave every site “better” than we found if, every one is responsible for one half hour of clean up beyond thier own mess. To ensure this rule is carried out, every player must have his/her character sheet signed by the site marshal. Any one not complying with this rule will be subject to disciplinary action.
15. Due to the fact that POLAR pre-prints tags, we urge you to pre-register all tag requests. We serve on a first come first serve basis.
16. Players may purchase one suite of armor and enough weapons to fulfill all basic skill needs at logistics. (e.g. one Shield and one long sword, One long and One short sword) The cost for these items will be ten times the normal listed amount.
17. Spell books may be purchased at logistics in the following manner. A full Earth or Celestial spell book of levels 1-5 cost 1 gold piece. A full Earth or Celestial book of levels 6-9 cost 2 gold pieces. Spells are not sold individually.
18. The Circle of Power spell may be used as listed in the NERO 8th Edition rulebook or as a temporary formal magic circle. The formal magic circle follows the same rules as the listed spell but gives no protection. The formal circle is identified as an “x” with one end connected by an arch.
 

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