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Mythran Lightcage  

Date of Birth: Oct 4th, 482 A.E.

Race:  Elf

Homeland:  Ash Forest.  Currently resides in the city of Larsa in the duchy of Greyhorn.

Titles: Kingdom Squire of Evendarr, Journeyman of the Earth Guild of Aeren’or, Defender of Hero’s Rest

Group Affiliations: Golden Unicorn, White Blade, Evermores

Enemies: Morgosh, Zargoth, Mish Tal Rae

Nasty habits: Accidentally creating super powerful monsters.

General Information:  Mythran may call the Ash Forest his homeland, but he was actually born in Tyrangel of his father Algrar and his mother Aurora. When a member of his tribe is born they are set before carvings of different totems. It is believed that whichever the baby chooses is that child’s totem. Mythran chose the phoenix. He only spent a few years amongst his tribe when Aurora who was a visitor took him to be raised in the Ash Forest. This was a fortunate turn of events because not long after he left human settlers destroyed his tribe in attempts to gain their lands.

After spending 50 years in the Ash forest learning what he could Myth decided to venture out into the world. Along his travels he met a wild elf by the name of K’Shara, they soon married and found themselves with twins, a boy, Drake, and a girl, Crystal. Myth spent the next 20 years as a farmer enjoying his life with his wife and children until one day a very old, ancient almost; dark elf came seeking Myth. This dark elf name was Marius Demolcrant.

While there Marius told Myth great stories of adventures and trained Myth in the ways of the warrior and earth magic’s. After the training Marius told Myth of a quest to slay a lich named Borinar that he needed help with. With two more companions Myth bid his family farewell intending to return when the quest was finished. After all what’s a few years to an elf? The other two companions were a highlander named Kainard Dragonsbane, a man of extraordinary size and strength who used a two handed sword to gladly slay his enemies. The other was a celestial templar named Jade, an elf who preferred stealth over most other tactics.

Within Borinar’s lair the adventurers found his bottle protected by five fields, one of fire, one of ice, one of stone, one of lightning, and one of chaos. Using training of skills long since forgotten Marius bypassed these barriers to retrieve the bottle. The strain of using these powers was too much for him and he was consumed just as was about to exit the last field, managing to get the bottle out to the other three adventurers. Marius did not successfully resurrect. Myth, Kainard, and Jade destroyed the bottle and then went their separate ways.

Myth returned home only to find his farm gone, some wreckage all that was left. Investigating the matter he found that it was attacked by orcs during the 2 years he was gone. This enraged Myth, having thought he lost his family forever so he rounded up some mercenaries and destroyed the tribe of orcs that had wronged him.

After this gruesome task was finished Myth went to search for his family in the desperate hope they resurrected successfully somewhere else. This search went for 5 years. Eventually it brought him to the area that is now Blackstone, where he had nearly given up hope and was drowning his sorrows in ale at the local tavern. By luck he happened to be turned to a window and he saw K’Shara with his two children taking some food back home. He followed them to their house finding that she had fallen in love with someone new. After much deliberation Myth thought it best not to enter their lives again. He resumed his travels having grown accustomed to his nomadic ways, helping to defend where ever he could; following the Code of the Moon given to him by Marius during his training.

Myth joined the royal army and stayed within as a field medic for many years until he was discharged for not following orders. The particular orders were to kill prisoners that had been taken after a recent battle, although this did not stop the commander from still doing so. The commander’s name was Sir Gregor Houndsbane, a man who had never lost a battle and was known for his cruelty and letting his men run wild doing what ever they pleased in towns that they sacked. To this day Myth feels a great loathing for Sir Houndsbane, and would enjoy the chance to regain the honor that was stripped from him.

After this Myth spent more years wandering, he did find his way to a dwarven city underneath a mountain where he spent a month relaxing off of a recent treasure payment he received. When he went to leave he found the gates sealed and closed, a custom of this city was to open the gates for two years and to close them for two. During this time Myth made his way as a healer, and as part of the militia to defend from underground threats.

Myth spent the next few years killing slavers in Niman, he thought their trade a disgusting thing and could not stand the thought. He soon realized that many slaves would not take their freedom, so Myth moved to hunting the borders of the duchy. One day a slaver made it away with his memory intact and Myth knew that he would be hunted in the cities as well as in the woods now. So he moved to Elysia where he met the Asguards and then to Greyhorn where he met the Golden Unicorn and the Evermores. This is where he has stayed ever since.

The Code of the Moon

Thou shalt demonstrate courage and bravery.
Thou shalt be forever the foe of the undead and the infernal plane.
Thou shalt defend thy country against all whom oppose it, without cessation and without mercy.
Thou shalt defend that of any charge unto death.
Thou shalt respect all those who are weak, oppressed, the poor and the innocent, and shalt constitute thyself the defender of them.
Thou shalt remain faithful to thy pledged word and shalt perform scrupulously thy noble duties.
Thou shalt always fight with honor and never brandish thy weapon for evil purposes.
Thou shalt always be the champion of the Right, the good, and the true, and forever the foe of injustice, tyranny, and evil.
Thou shalt be generous and be helpful to everyone deserving.

Player Name:  Dave Hoyt

Home Chapter:  ARGO

E-mail: maguz@hoyty.com

Other Pictures of Mythran:

     

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