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POLAR Player's Guide
Hello and
Welcome to POLAR. POLAR is a chapter of Nero International™ and if
this is your first NERO event then welcome, if it is not please read
through this short guide. It more than likely contains information
that you are already familiar with and guidelines you already play
by, but there may be new information concerning POLAR specifically.
So read on and remember we’re all here to have fun.
What You Can
Expect From Us
What can you as a player expect from the staff at POLAR? Well,
let’s first start with the game, Plot WILL challenge you not only
physically, but also mentally. They will also present your
character with fair opportunities to be successful, what you do with
those opportunities is your business. And while we are trying to
run a heroic game we do understand and allow for the PC Villain. In
addition the Hero and the Villain, we also notice that some players
simply want to Role-Play, again we will allow for that character.
The staff will also be on hand to listen to you so we can create the
best game for all players. We realize that each person is unique
and does not fit into the three narrow categories above, but if you
are not having fun we need to know. Remember, we have a council
that meets with the owner, a representative from plot, a
representative from the marshals, a representative from the board,
and a representative elected by the players. In other words, when
in doubt talk to your player rep.
What We
Expect From You
A rather ominous title for this section, wouldn’t you say? Well
POLAR is a club and we ask our players to put a little more effort
into the game. We expect you to speak to the player rep when you or
your group is not having fun. If we don’t know it’s broke we can’t
fix it. We expect you to play fair and not to cheat. Sometimes you
get the bear, sometimes the bear gets you. We would also ask that
you respect ALL players, both PCs and NPCs, out of game. Remember
NPCs are only following orders from Plot, if you have a problem
don’t blame them. Talk to a marshal and then your player rep.
Finally, we would ask one last thing. Please, try to add to
someone’s fun at every event. If you are part of a group then look
outside the group for someone to interact with. This helps everyone
in the POLAR club.
General
Announcements:
We hold opening ceremonies at every event. Please attend, you will
be held responsible for knowing any new information delivered at
this meeting. Only specific people will be excused from this
meeting. Example: NPCs setting up mod sites, which have already
been briefed on the last minute information.
Anonymous postings in POLAR newsletters, web sites, or in any other
public property will not be tolerated. These posts will be deleted
at our earliest convenience.
You must wear a white headband if you are out of game. If you do
not have a white headband on, you will be considered In-Game and
must deal with all situations as they present themselves.
We do not follow the belief of auto-maxing for PCing an event.
Instead we reserve that privilege for out NPCs. We feel we can
present enough “good game” to satisfy all your LARPing needs.
We want to leave every site we use in better condition than we find
it. Therefore everyone will be held responsible for the condition
of their cabin and its surrounding area. In addition all players
will be asked to clean a certain area designated by the Site
Marshal. You must have the site marshal’s initials on your
character sheet to receive credit for the event.
Smoking will only be tolerated in designated areas.
If you wish to flee the In Game area you must follow this
procedure. You must stay in an In–Game area for Sixty minutes
without being detected. Detection is defined as any person who
means to capture, harm, or in any way influence you in a negative
way; makes it known to you, that they have seen or heard you.
The following rules for searching a character are currently in
effect. Any person being searched has two options, when another
player searches them. They may accept a simple three count and hand
over all in-game items. Example: “I search you one, I search you
two, I search you three”. Or, they ask the searcher to describe
their search. The searcher must then use a three count on each
location. Example: “I search your pouch one, I search your pouch
two, etc” The method is determined by the person being searched.
Spells and
Magic Items
When casting a spell, the damage or healing must be called after the
incantation is finished. Example: “I call forth a Dragon’s Breath
40”.
If someone casts a life spell on you, you are responsible for
knowing who that person is. We will actively seek proof of the
origin of the life spell.
We feel the need for spell tags is unnecessary, however, to avoid
confusion we will use the following system.
1.
All
memorized spells must be marked on a spell sheet.
2.
As spells
are cast, they are crossed off the spell sheet.
3.
At any time
plot or a marshal may ask to see your spell sheet. If you do not
have a spell sheet or if is not correct, disciplinary action may be
taken.
The use of magic items will follow national standards. You must
have at least one hand free, you cannot be silenced to activate an
item with a command word, and you must use the entire incant.
Example: “Activate I call forth a Dragon’s Breath 40”.
Plot,
Marshals, and Tags
Plot and
Marshals rulings during normal game play are absolute. Harassment
of marshals or staff regarding a ruling may be considered cause for
disciplinary action. In general, going to a different marshal to
get a favorable ruling will not be tolerated. This is considered
cheating. If you do not agree with a ruling, quietly and politely
request an adjudication form after normal game play hours.
Plot or Marshals may ask to see any tags at any time. If items do
not coincide with effects, the owner must satisfactorily explain
why, or receive some form of disciplinary action. Tags should be
attached to their phys-rep. If not attached, a thief may steal
either the rep or the tag.
The following meta-gaming policy will be in effect as of day one at
POLAR: If you as a player hear about an in game occurrence from
another player then your character also hears of the occurrence. We
feel through these extreme measures, the problem of meta-gaming will
show up less frequently. The best way to stop this problem is for
all players to keep their actions a secret unless you wish everyone
to know.
The following are the only exceptions to this rule:
1.
Staff can tell a player something and inform them that their
character would not know the information.
2.
In-Game
amnesia effects (Death, Waylay, etc.)
3.
Things you
learn as a staff member (NPC, Marshal, Plot, etc.)
In-Game
Information for POLAR
Some General In-Game information for all players. It bears
repeating, an armed society is a polite society. Town is typically
a safe haven; monsters are kept at bay by the local militias. It is
a rare occasion for monsters to be in town. Also Nobles at POLAR
typically have white or yellow (Silver, or Gold), as a dominant or
secondary color on their tabards. If you see a white sash, the
person wearing it is a Squire, and should be given the proper
deference. The Guilds at POLAR are a very powerful force, and
joining a guild does have its advantages. Joining a guild often
gets you access either to a workshop or a circle. You must join in
game, and usually pay a nominal monthly fee. Guild members are
denoted by a felt circle with their guild symbol pinned to their
costume. If you see a felt diamond you are dealing with a guardsman
or sheriff, be polite. If the Circle of Felt is gold, be very
Polite, this is a guild master, they play checkers with the local
noble every Tuesday. When you join a guild they will give you the
appropriate felt pin. While you do not have to wear it, it is
believed you gain a certain protection from a guild that only works
at night, if you wear it prominently. Now the guilds of course
maintain they would never pay protection money to such a guild.
A Final Word
It
seems that we have gone over a ton of information in a short period
of time. Some final thoughts, remember your rulebook. The Hold
rule, please, for everyone’s safety, follow it. Respect the other
players, and understand it is not personal, at least Out of Game.
Play fair and expect to be challenged fairly. If you are not having
fun, approach you player rep and explain your problem calmly and
rationally. Stay in character, and Role-Play. Above all have fun,
and COME GET SOME!
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