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Drae     

POLAR Race Marshal:  We currently need a volunteer to fill this position.  If you are interested or just have questions about playing this race, please contact the GM here.  

Download the Official NERO international Race Packet as a PDF here.

Drae are dark elves, a mysterious race that mostly lives underground, shunning sunlight. They have jet black skin, white or silver hair, and pointed ears. They rarely socialize with other races and keep to themselves and generally feel themselves to be superior to all other races.

When playing a drae, the bottom line to remember is honor. The drae culture emphasizes honor to such a degree that a drae who has lost honor must commit suicide as punishment before honor can be regained.

This does not mean that you cannot be an evil drae; it merely means that you will keep your word once it is given. If you are disgraced in any way, you will publicly do what needs to be done for your honor to be restored.

Drae can have a sense of humor but must take their own actions very seriously. There are drae entertainers (though rare) but even these regard honor as the highest attribute.

Drae have -2 Body Points in the daytime (defined as 6 a.m. to 6 p.m.). At 6 a.m., the drae loses 2 points from their maximum Body Points (never below one Body Point), adjusting their current Body Points to match, if necessary. This means that a drae will never fall unconscious due to this penalty. At 6 p.m., the drae's maximum Body Points go up by exactly the same number of points that they went down the night before. This rule cannot be used to circumvent other effects where Body Points are lost.

Like other elves, they can buy Resist Sleep and Resist Charm. They cannot buy the skills Two Handed Blunt or Two handed Sword.

For more information on this race, please download the NERO International race packet at the top of this page, e-mail the race marshal or find out in game!

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