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Biata
POLAR Race Marshal: We
currently need a volunteer to fill this position. If you are
interested or just have questions about playing this race, please
contact the GM here.
Download the Official NERO international Race Packet as a PDF
here.
According to legend, biata are descended from a barbarian tribe,
but they do not act or look like barbarians. They have large
upturned feathery eyebrows and often grow feathers in their hair and
claws on their fingers as well. (The claws are decorative in nature
and cannot be used as weapons.)
Biata tend to be very orderly in their philosophy of life-they
always act with a purpose. They will not do things "on a whim" and
are always working towards some goal. To other races, this tends to
make them seem like extremists-either very good or very evil-but
even the most evil biata will have his or her own code of ethics and
will never act erratically or randomly. This also makes the biata
seem very stubborn.
They are also very secretive about the origins of their race and
will treat all other races as "outsiders" rarely worthy of complete
trust.
It is said that biata were formed through magical mating of a
gryphon and a human (or perhaps a barbarian). The Gryphon barbarian
tribe was made up entirely of biata, and until the last Great
Celestial Change in 590, all biata looked human.
Having celestial protective spells cast upon biata causes great
discomfort. Most will refuse to sleep behind Wards and will not use
celestial magic items. This distrust only applies to Celestial
Defensive spells, and does not apply to Celestial Magic Items. It
should be noted that there are some characters that refuels to use
Celestial Magic Items for roleplay reasons of their own. This
"Celestial Abstinence" is not required by the rules in any way. All
players are encouraged to roleplay their characters in any way that
they consider fun.
Biata, like stone elves, have spent years honing mental skills
and as such can perform certain mental mind abilities. These
abilities are all completely roleplaying in nature. Generally
speaking, a biata can remove roleplaying insanity based on memories
or otherwise "cure" mental damage on any willing subject. You cannot
use this ability to tell if another player is telling the truth or
to have that player remember events forgotten due to a Forget-it
elixir or otherwise get around any NERO rule. A player always has
the right to refuse to roleplay any of these skills and can at any
time decide to "break off" contact or be cured.
In order to use this roleplaying skill, you must touch the other
person and concentrate completely by either staring into each
other's eyes or having their eyes closed. You cannot perform any
other in-game skill while roleplaying this. Any biata who simply
touches someone and says "There, you no longer have a fear of
heights (or whatever)" is not playing the race properly. For more
information about these skills, see "Mind Abilities" in the chapter
on Special Abilities.
Biata can buy the skills Break Charm, Resist Charm, and Resist
Sleep. Biata are attuned to earth magics and as such, cannot learn
Read Magic.
For more information on this race, please download the NERO
International race packet at the top of this page, e-mail the race
marshal or find out in game!

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