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Barbarian
POLAR Race Marshal: Jaime
Jamriska
Download the Official NERO international Race Packet as a PDF
here.
Barbarians come from nomadic tribes and are unused to "civilized"
society. They are a very superstitious lot and may often perform
unusual small ceremonies to rid themselves of their "curse."
("Oh-oh! Seven hoblings just crossed path! Bad luck! Now I must tie
string around finger and walk backwards for an hour!")
This is not to imply that barbarians have to be stupid-merely
uncultured and somewhat primitive. In order to be identifiable as
barbarians, you should talk poorly, dress in furs, and otherwise
look primitive.
Although in-game there is a rumor about barbarians being able to
go into a "berserker rage" where they can do great damage, such a
skill does not exist in the NERO game. It's all roleplaying.
Barbarian tribes (usually named after animals) are often very
competitive and not too friendly.
Barbarian tribes are very earth friendly and in fact, celestial
magic was unheard of by barbarians until the more "civilized" beings
began moving into their area. As such, barbarians distrust celestial
magic and consider it "not natural." Barbarians fear and distrust
celestial magics and will dislike having celestial protective spells
cast upon them. This distrust only applies to Celestial Defensive
spells, and does not apply to Celestial Magic Items. It should be
noted that there are some characters that refuels to use Celestial
Magic Items for roleplay reasons of their own. This "Celestial
Abstinence" is not required by the rules in any way. All players are
encouraged to roleplay their characters in any way that they
consider fun.
When a barbarian reaches the age of 18, he or she will ask the
tribe leader for a Task of Adulthood. This task must require an
extreme amount of bravery and challenge and may take many years to
accomplish. Only when the task is completed will the barbarian be
considered a true member of the tribe. Barbarians who switch tribes
are likewise required to perform such a task.
Barbarians are strong and thus start off with two extra body
points. They have to pay double for all Scholarly skills. They can
also buy the skill Detect Celestial Magic which, once a day, will
allow the barbarian to determine whether an item has any celestial
magics present upon it.
For more information on this race, please download the NERO
International race packet at the top of this page, e-mail the race
marshal or find out in game!

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