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Barbarian

POLAR Race Marshal:  Jaime Jamriska

Download the Official NERO international Race Packet as a PDF here.

Barbarians come from nomadic tribes and are unused to "civilized" society. They are a very superstitious lot and may often perform unusual small ceremonies to rid themselves of their "curse." ("Oh-oh! Seven hoblings just crossed path! Bad luck! Now I must tie string around finger and walk backwards for an hour!")

This is not to imply that barbarians have to be stupid-merely uncultured and somewhat primitive. In order to be identifiable as barbarians, you should talk poorly, dress in furs, and otherwise look primitive.

Although in-game there is a rumor about barbarians being able to go into a "berserker rage" where they can do great damage, such a skill does not exist in the NERO game. It's all roleplaying.

Barbarian tribes (usually named after animals) are often very competitive and not too friendly.

Barbarian tribes are very earth friendly and in fact, celestial magic was unheard of by barbarians until the more "civilized" beings began moving into their area. As such, barbarians distrust celestial magic and consider it "not natural." Barbarians fear and distrust celestial magics and will dislike having celestial protective spells cast upon them. This distrust only applies to Celestial Defensive spells, and does not apply to Celestial Magic Items. It should be noted that there are some characters that refuels to use Celestial Magic Items for roleplay reasons of their own. This "Celestial Abstinence" is not required by the rules in any way. All players are encouraged to roleplay their characters in any way that they consider fun.

When a barbarian reaches the age of 18, he or she will ask the tribe leader for a Task of Adulthood. This task must require an extreme amount of bravery and challenge and may take many years to accomplish. Only when the task is completed will the barbarian be considered a true member of the tribe. Barbarians who switch tribes are likewise required to perform such a task.

Barbarians are strong and thus start off with two extra body points. They have to pay double for all Scholarly skills. They can also buy the skill Detect Celestial Magic which, once a day, will allow the barbarian to determine whether an item has any celestial magics present upon it.      

For more information on this race, please download the NERO International race packet at the top of this page, e-mail the race marshal or find out in game!

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