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races
The human race is not the only race in the world of NERO. There
are many mythical and unusual races, such as elves, dwarves, half-orcs,
and other more exotic races. Some NERO chapters have additional
races or variations of the listed races. Below you will
find individual information on each of the major races accepted for
PC play at POLAR.

In order to give the game a multiracial feel, each race has been
developed individually to add to everyone's enjoyment. To keep the
balance of each particular race, there are certain fundamental
requirements that each player of that race must observe. We do this
so that you will be placing yourself into a real culture that
provides the most interaction with other players.
Racial abilities help you to understand a race's outlook on life.
You must understand the necessities of roleplaying your race based
on the advantages and disadvantages of that race. You should
purchase your particular racial abilities as soon as possible.
Playing your race means knowing and understanding your races'
culture and society. Some races have their culture based on certain
societies in our own world and other races are purely fantastic like
the elves or hoblings. Others are based on popular mythology or
folklore. Other races such as the biata have been time-consumingly
created from scratch, creating a unique aspect to our game.
It is important to understand that you will be given a brief
description of your race's society but that it is up to you to
integrate yourself into it. Your local chapter will have a "race
packet" which provides more roleplaying background.
If you wish to play one of these races, you must wear the
appropriate makeup to distinguish yourself. All exposed skin must be
covered with the appropriate makeup. Any props (such as elf ears)
must be worn at all times.
Remember that you cannot wear makeup to disguise yourself to
appear as a race you are not, nor can you act in such a way as to
mislead others as to your race. If you are not playing a barbarian
or a gypsy, you cannot dress, talk and act like one.
When choosing a race to play, consider how you will look as that
race. Although NERO is a game that encourages you to "be all that
you can't be," if you are 5' 5" and weigh 120 pounds, you probably
shouldn't play a half ogre, and if you are 6' 6" and weigh 275, you
probably wouldn't make a believable hobling. However, although it is
discouraged, there is no rule stopping you from playing a character
against your body type, so feel free to do what you want!
NERO expects you to play your character's race properly. Half
orcs should be slow witted, barbarians should act uncouth, and drae
should shun the sunlight. Even though we strongly encourage everyone
to avoid clichés and stereotypes when creating their character
histories, you must abide by your racial characteristics. You cannot
write your history to be the "outsider" of your race and be the one
barbarian who is a genius celestial caster, the one gypsy who is
quiet and shy, or the one drae who likes to go sunbathing.
A player not acting as described for his or her character's race
will not be allowed to continue playing that character and will have
to start another one.
There is no such thing as a true "half" race for purposes of NERO
rules. If your character history has your father as an elf and your
mother as a gypsy, that is fine, but you can only take the
attributes of one of those races. In-game you can tell everyone
you're "half elf/half gypsy" but out-of-game, you are one race or
the other. You must then take all the advantages, disadvantages and
physical characteristics of that single race and none of the unique
characteristics of the other. No character may have the powers,
physical characteristics, or "mannerisms" of more than one race. It
should always be very clear to everyone what race you are.
These roleplaying rules are put in place to allow players to make
assumptions about the races. When you see someone wearing pointed
ears, you know that they may have certain abilities such as Resist
Sleep and that may change your strategy with dealing with them.
You can conclude that every biata you see will dislike celestial
magic and every dwarf will appreciate and study well-made weapons.
Every race must act like and be identifiable as that race by all
other players. By adhering to racial characteristics, this fantasy
world of ours becomes much more real.
The following lists the basic NERO races (other than human). This
is a very short overview. If you play one of these races, you can
ask for a longer handout for your particular race that will provide
more background for your character.
The skills mentioned in the descriptions below are explained in
greater detail in the "Skill Descriptions" section. When reference
is made to "Scholarly Skills" or "Stealth Skills," it means only
those skills listed under those categories in the Skill cost tables.
("Scholarly Skills" for example includes Read and Write and Read
Magic.)
Note that if you are playing a nonhuman, you should buy your
racial skills as soon as possible. After all, how can you possibly
roleplay your race properly if you don't have the basic skills and
abilities that help to define that race? If you reach 5th level or
so and still haven't purchased your skills, other members of your
race should treat you as inferior or look at you with pity because
you cannot resist sleep or break a charm.
If playing a human, you are free to devise any sort of
personality you wish without any benefits or disadvantages.
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