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Drae
POLAR Race Marshal: We
currently need a volunteer to fill this position. If you are
interested or just have questions about playing this race, please
contact the GM here.
Download the Official NERO international Race Packet as a PDF
here.
Drae are dark elves, a mysterious race that mostly lives
underground, shunning sunlight. They have jet black skin, white or
silver hair, and pointed ears. They rarely socialize with other
races and keep to themselves and generally feel themselves to be
superior to all other races.
When playing a drae, the bottom line to remember is honor. The
drae culture emphasizes honor to such a degree that a drae who has
lost honor must commit suicide as punishment before honor can be
regained.
This does not mean that you cannot be an evil drae; it merely
means that you will keep your word once it is given. If you are
disgraced in any way, you will publicly do what needs to be done for
your honor to be restored.
Drae can have a sense of humor but must take their own actions
very seriously. There are drae entertainers (though rare) but even
these regard honor as the highest attribute.
Drae have -2 Body Points in the daytime (defined as 6 a.m. to 6
p.m.). At 6 a.m., the drae loses 2 points from their maximum Body
Points (never below one Body Point), adjusting their current Body
Points to match, if necessary. This means that a drae will never
fall unconscious due to this penalty. At 6 p.m., the drae's maximum
Body Points go up by exactly the same number of points that they
went down the night before. This rule cannot be used to circumvent
other effects where Body Points are lost.
Like other elves, they can buy Resist Sleep and Resist Charm.
They cannot buy the skills Two Handed Blunt or Two handed Sword.
For more information on this race, please download the NERO
International race packet at the top of this page, e-mail the race
marshal or find out in game!

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