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Sarr
POLAR Race Marshal: Position
Open. E-mail polargm@yahoo.com
to apply!
Download the Official NERO international Race Packet as a PDF
here.
Sarr are a race of felinoids, so the best way to roleplay a sarr
is to think like a cat!
Sarr should be insatiably curious and independent. Although they
will form attachments for adventuring groups, they will also strike
out on their own in search of adventure when the urge hits them, and
can easily turn on former friends if wronged.
Do not think that sarr are cute little fluffy kitties; they are
some of the fiercest fighters of all the races. They never forget an
enemy and always seek revenge no matter how long it takes.
Sarr are susceptible to catnip and also peppermint leaves. They
will become agitated and will have either an extreme violent
reaction or a playful one. Of course, when a cat plays, it does so
by attacking something . . .
Sarr must wear makeup to appear as one of the large hunting cats.
The bottom of the nose should be dark. Whiskers, stripes or spots
may be added if appropriate. If you play a black panther sarr, you
must wear a prosthetic cat nose, cat ears, or other additions to
make it clear to all that you are not a drae.
Sarr may buy the skill Resist Poison. They also have superior
scenting abilities, and as such may detect an alchemical substance
or disease on an item if they spend one minute inspecting it. (This
racial skill does not allow them to tell what kind of alchemical
substance or disease is present.)
Sarr cannot buy the skills Archery, One Handed Blunt, Staff,
Thrown Weapon, Two Handed Blunt, or Waylay. The only small weapon
allowable is a dagger or hatchet. All weapons must be edged.
For more information on this race, please download the NERO
International race packet at the top of this page, e-mail the race
marshal or find out in game!

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